AI Insights · Timothy · March 2024
Top Planes Games Performance in Austria Q1 2024
In Q1 2024, the top planes games in Austria saw varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics.
In the first quarter of 2024, the top planes games in Austria showcased diverse trends in downloads, revenue, and active users. Here’s a detailed examination of their performance.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. experienced fluctuations in its weekly revenue, starting at around $1.7K in early January and peaking at approximately $2.1K by the end of March. The game’s weekly downloads showed a slight dip mid-quarter but rebounded to about 1.3K in the last week of March. Active users saw a decrease from 8.3K at the beginning of January to around 6.5K in mid-March, before climbing back to roughly 8.1K by the end of the quarter.
Airport City Manager Simulator by Game Insight had a steady weekly revenue, peaking at nearly $1K in mid-February. Downloads for this app were quite modest, with a notable increase to 352 in the week of February 19. Active users also saw a significant increase from 349 at the start of January to a peak of 507 in mid-February, before settling at 272 by the end of March.
Airport Simulator: Plane City from Playrion saw its weekly revenue start at just over $1K and then fluctuate, ending the quarter at about $488. Downloads were highest at the beginning of January with 472, but declined steadily to just 120 by the end of March. Active users started the quarter strong at 2.2K and showed minor fluctuations, ending March with 1.8K.
World of Airports, published by Jakub Kadlec, saw its weekly revenue begin at $1.2K and experience a dip, before stabilizing around $678 by the end of March. The app’s downloads were highest at the start of January with 336, but dropped to 110 by the end of the quarter. Active users showed a consistent decline from 489 in early January to 276 by the end of March.
Airlines Manager: Plane Tycoon also by Playrion, had a steady increase in its weekly revenue, peaking at approximately $802 in the final week of March. Downloads were relatively low throughout the quarter, with a slight increase to 104 in the last week of March. Active users saw a gradual decrease from 1.1K at the beginning of January to 828 by the end of March.
For more insights and detailed analytics on these games, visit Sensor Tower.